Hybrid Gallery Exhibit

experience + interaction design
Fall 2017

Stephanie Chen_Physical Model 1 Edit.jpg

purpose —
To articulate the relationships between form and context in physical and digital environments, develop thresholds through the use of multiple sensory experiences, interactive elements, and tell a narrative through designing a pop-up gallery exhibition of an artist of our choice. I decided to focus on James Turrell, an American born artist whose artworks primarily focus on the use of light and space.

Presentation includes a physical model (20 x 12 x 6in), digital model (using SketchUp), floor plans and elevation drawings, mood board, and parti diagram of visitors’ movement.

concept —
My idea for the exhibit is that once the visitor goes through the curtains into a room with an artwork, he or she would be in a completely dark room. However, there is actually a motion sensor on the curtain that sense someone entering the space and triggers light projection on James Turrell’s artwork. The purpose of this is to create a sense of wonder-ness at first and also unconsciously guide the visitor to move towards the light after they see it. The visitor might be a little confused at first after walking up to the light projection then realizing that it is actually a solid wall, but there is also a motion sensor that will sense the movement of the visitor when he or she is up close to the light projection, and this willactivate the projection of a line of small yellow dots which serve as indication of path and guide the visitor to walk to the next curtain.

The main interactions I included in the exhibit design were creating a time-based experience with James Turrell’s artworks using motion sensors and adding light dots that serve as guides to complete the visitor’s journey. Another interaction is the touch screens on the wall so that people don’t have to use their phones to try to find more information and can access it more easily and comfortably. The touch screens also give people access to other info about the Mattress Factory, which ties to the sign above it and emphasizes the purpose of this pop-up exhibit, which is to encourage people to visit the actual museum that contains James Turrell’s artworks.

In addition, in my exhibition design, I eventually decided to used little spots of yellow as an accent color in the dotted light guides and the quotes on the wall to catch people’s attention. Also, the color palette for most of the other partsis black or gray, which makes the yellow pop out a lot.

navigating through the exhibit —


exhibit digital model —

exhibit physical model —

Stephanie Chen_Physical Model 1.jpg


mood board —

gallery space photographs —

gallery floor plan + elevation drawings —

Floor Plan with Elevation Drawings.jpg

parti diagram —

Stephanie Chen_Final Parti Diagram.jpg

storyboard sketch —

exhibit elevation drawings —

personal insights —
Working through this project gave me the chance to think about what kind of transitions and thresholds can be included in my exhibit to provide visitors the experience that best matches my mood and my intent. Throughout the process, I learned to be more mindful of the scale of my objects and texts on the wall, and how things and information can be positioned to increase their readability and accessibility. In addition, I was also able to generate hybrid design interactions through adding onto the artist’s artworks and creating another layer of time-based interaction. Also, I tried to capture the experience that I want to create using a series of visualizations, which was effective. Thus, I would try to apply the knowledge that I have learned throughout this project in different fields of design, such as to implementing hybrid environments to generate interesting spaces or various ways of interaction.